LoS is huge, it's the biggest thing in MC2 combat. But if you asked me to make a serious dropdeck, it'd honestly be nothing like PPCs, JJs, heat sinks and max armor. It's best to be versatile and able to handle a lot of different situations if you aren't sure what to expect. Usually a well balanced team is best, unless you are powergaming each mission and know exactly what you want. Last thing I would say regarding Logistics is to find the type of weapons that fit your tactics, playstyle, and drop deck composition. In an Elite serious playthrough, I'd be dropping less pilots for at least 1/3 of the missions and putting emphasis on more select, skilled pilots in heavier mechs. This really puts me into situations where the type of dropdecks and loadouts I'm making in the Logistics screen are somewhat limited by this decision. To extend a bit off tangent but still related to the previous paragraph, one of the things I was doing in this playthrough was using as many pilots as possible. so it sorta looks random and natural in the Logistics phase as I make mechs but in reality they are pretty min/maxed. That is what sets up a lot of the tactics used in each mission, it's very important and while I might give the impression that I'm sort of winging it and making my drop deck composition off the cuff, remember I am experienced with the game so I do know what I'm doing.
That's why I didn't cut those parts out in the beginning of each mission, so that way people can get an idea for the entire drop deck construction process. Like, sometimes every second or so just to dictate perfect flow and issuing correct commands for all my pilots.īesides that, I think the Logistics side of things has a lot to do with tactics and strategy. So right there is something that if I was playing this game serious (and on Elite) I'd be pausing a LOT. Yeah I know about the mic thing, in retrospect I should've been flipping mute button on mic cord, I tried to be quiet about that sort of stuff or minimize it (I dabble in music production as a hobby so I know about small annoying sounds getting in the way of shit) but it didn't occur to me til late in the process.Īs far as tactics, I don't want to repeat myself but I'll briefly restate this cuz I think it's most important thing to note - this playthrough was done without pauses, cuz it'd break the continuity of the video for the viewer.